AI Insights · Timothy · April 2022
Top 5 Puzzle Games on Android in Italy Q1 2022
Discover the performance of the top 5 puzzle games on the Android platform in Italy during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 puzzle games on the Android platform in Italy showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.
Blockudoku®: Block Puzzle Game by Easybrain saw a notable increase in weekly revenue, peaking at approximately $59 in the last week of March. Weekly downloads started strong with over 50K in early January but experienced a dip mid-quarter, only to rise again to around 37.8K by the end of March. Active users showed a consistent upward trend, starting from 294.8K at the end of December and reaching 303.7K by the end of the quarter.
Pull the Pin from Popcore Games experienced fluctuating weekly revenue, peaking at $46 in the last week of December and then seeing smaller peaks throughout the quarter. Downloads dropped from 52.3K in late December to around 18.2K by the end of March. Active users also saw a decline, starting from 178.4K at the end of December and ending at 88K by the last week of March.
Paper Fold by CASUAL AZUR GAMES had minimal revenue throughout the quarter. Downloads started at 33.6K in late December, peaked at 33.7K at the end of February, and then fell to 6.6K by the end of March. Active users mirrored this trend, starting from 114.4K and ending at 55.5K.
DOP 4: Draw One Part from SayGames Ltd did not generate any revenue during Q1 2022. Downloads were relatively stable, starting at 40.3K in late December and ending at 21K by the end of March. Active users showed a steady increase, rising from 38.7K in late December to 49K by the end of March.
Art Puzzle - Jigsaw Art Games by Easybrain displayed fluctuating revenue, peaking at $35 in the last week of March. Downloads started at 26.8K in late December, dropped mid-quarter, and then recovered to 25.6K by the end of March. Active users showed growth, starting at 73.8K and reaching 90.1K by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.